Wednesday 21 October 2009

Resident Evil Unreal Task

Watcha guise, heres some useless and sweet-tasting snaps of my contribution to our class's rendition of the resident evil complex. Yup. I made a corridor of all things.

It was fun carving out the world and playing architect. 

..but I wasn't really happy just making a long tube-like edifice so I added a cosy little room as well.

Snug!


The whole project came together pretty good,  however a quicker and cleaner solution for linking rooms up would have made the whole end-user experience about 1000% better. As it is you have to "click fire to play" on entering each room (with 5 sec wait).

Toodles





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